BEXLEY CHEVALIER
PRINCIPAL UX/UI DESIGNER
COLLABORATION & LEADERSHIP
-
17 years of experience providing holistic UX Design from concept phase to finished product, including iteration and live support for live service titles
​
-
Conducted user research, created UX wireframes and user flows, and illustrated UI, menus, icons, and logos for 17 published titles
​
-
Translated multi-platform interface designs to support unified interactions between PC, console, and mobile SKUs
​
-
Conducted competitive analysis and presented to Design, Art, and Product Management
​
-
User advocate in design meetings and feature kickoffs
​
-
Diagnosed issues in UI interactions to create consistent interfaces
​
-
Designs conscientiously to support differently-abled player experiences, including localization as a fundamental early consideration

SKILLS
-
Mentored developing UI/UX artists, providing project and professional development guidance
​
-
Collaborated with both remote and in-office multidisciplinary developers within UX/UI teams ranging from 1 to 20 members
​
-
Spearheaded the creation and maintenance of studio and project-specific UI/UX standards and visual style guides
​
-
Led post-mortem meetings and translated feedback into better production processes for UI and UX
​
-
Coordinated Design, Engineering, UI, and Art to define functionality specs and visual targets to inform UX design efforts
​
-
Cultivated strong development communities by setting up team-building events and being a champion of internal culture
-
Conscientious Design Methodology
-
Wireframing and Prototyping
-
Bridging Design between Disciplines
-
Leading with Empathy
-
Process Development
TOOLS
TECHNICAL IMPLEMENTATION
Game Engines:
Unity, Unreal Engine 4, Proprietary Engines
​
Design Tools:
Adobe XD/Figma, Miro/Lucidchart, Photoshop, Illustrator, InDesign
Animation Tools:
After Effects, Maya, Max
-
14+ years experience implementing assets in-engine, including Unity, and working with built-in as well as proprietary scripts and components
​​
-
Quickly adapted UX design process to unique workflows and proprietary tools
​​
-
Animated in-engine UI elements and created interactive UX mockups by leveraging 17+ years of animation experience