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PUZZLE OPS CALL OF DUTY

ROLE

Senior UX/UI Designer

DESCRIPTION

Puzzle Ops was a Title Boss Fight developed for Activision. I came onto the project as a UX and UI Artist, working primarily on adjusting the Base gameplay.

I developed UX mocks and UI and was responsible for implementing and adjusting our UI into the Unity Pipeline. I also work with other UI Artists to create the VFX targets.

This project was ultimately tabled, but it's a testament to the hard work and dedication of the fantastic and creative team at Boss Fight.

GENRE

Puzzle Shooter

PLATFORM

iOS, Android

SKILLS USED

UX, UI, Motion Graphics, Engine Implementation & Animation

YEAR

2019 - 2020

boss-fight-entertainment-squarelogo.png

LIVE WORK

PRODUCTION & PROCESS

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