Senior UX/UI Designer
ingdom Boss
K
Serving as the team’s UX Lead, I defined and enforced UX and UI standards. I recruited, coached, and shaped a four-person agile UX/UI team, cultivating a learning-focused culture and upholding standards.
I created UX mockups and UI assets and was responsible for implementing and refining the UI within the Unity pipeline. I also collaborated with other UI Artists to develop VFX targets.
I implemented a more agile project management system, enabling our department to serve the 56-member team and balance the needs of Leadership, Design, Product Management, and Engineering.
When the project transitioned to Play Studios, our thorough documentation and strict standards ensured a smooth pipeline handoff to support an external decision-maker.
GENRE
Hero Collector Battler
PLATFORM
iOS, Android
SKILLS USED
UX, UI, Motion Graphics, Engine Implementation & Animation

YEAR
2020 - 2021

































































