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Senior UX/UI Designer

ingdom Boss

K

Serving as the team’s UX Lead, I defined and enforced UX and UI standards. I recruited, coached, and shaped a four-person agile UX/UI team, cultivating a learning-focused culture and upholding standards.

I created UX mockups and UI assets and was responsible for implementing and refining the UI within the Unity pipeline. I also collaborated with other UI Artists to develop VFX targets.

I implemented a more agile project management system, enabling our department to serve the 56-member team and balance the needs of Leadership, Design, Product Management, and Engineering.

 

When the project transitioned to Play Studios, our thorough documentation and strict standards ensured a smooth pipeline handoff to support an external decision-maker.

GENRE

Hero Collector Battler

PLATFORM

iOS, Android

SKILLS USED

UX, UI, Motion Graphics, Engine Implementation & Animation

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YEAR

2020 - 2021

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Live Game captures
UX mock ups and Character Concepts
UX Userflows
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