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UX, UI and Motion Graphics Designer

orderlands goty
   and Blade and Soul

B

Partnering with Gearbox, I joined the Borderlands team at Blind Squirrel Games to provide UI, UX, and Motion Graphics support. Together, we brought the game up to 4K standards, bringing what worked in Borderlands 2's UI to Borderlands 1 and adding our own twist.

I applied my generalist skills to enhance and reanimate illustrations across multiple title screens, established UX consistency, refined existing UI, developed new UI elements, upgraded VFX and loading animations, and optimized UI performance. Our UX/UI team supported a company of 150.

As NCSoft began a project with us to port the MMORPG Blade and Soul from PC to console using Unreal 3 and a proprietary engine, our team optimized several UI systems that had become cumbersome. We improved usability by streamlining core components, including the marketplace, guild, and inventory, making them more accessible and efficient.

Although the project was ultimately tabled, our team achieved significant improvements during the nine-month development period.

GENRE

Looter Shooter, MMRPG

SKILLS USED

UX, UI, Motion Graphics, Engine Implementation & Animation

PLATFORM

PC, Console

YEAR

2017 - 2018

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published work
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